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Post by Majic on May 11, 2021 16:19:27 GMT -5
I will post more thoughts tomorrow but I am open to idea of a different way to get stats.
I personally would prefer scouting stay in place as I think its an important part if we are to have the wheel.
As for the stats/college league, I like the idea and think it has potential. I would agree with eric in that we would still need to have options for additional information to be scouted.
Whether thats full scouts after you draft. Scouting of attributes by grades. We would need something.
I will think more on it tonight and add some thoughts tomorrow.
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Post by Dirt on May 11, 2021 16:20:07 GMT -5
How are you going to do DC? Recommendation DC is garbage.
Keeping scouts or get rid of it all is really the only 2 options imo
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Post by eric on May 11, 2021 16:32:53 GMT -5
there's a lot going on here. i'm not satisfied with the current scout system but i don't think there's an obvious improvement and there's definitely no consensus my plan right now is to try the NCAA sim for the 3007 class and see what that does to scouting. jhb obviously you're almost done with that class already but if you can finish it asap that would be good. the 2/5/11 schedule doesn't work since we start drafting on 8, so i'm gonna aim for 2/5/8 40 games a pop. the sim will be robots built to the league average for each position, no more than one profile player per team, and non-profile players distributed so that all draft class players will start at an appropriate position. these players will not go through TC or receive upgrades. this is a one season deal and will not necessarily be continued now, one of the unqualified successes of the scouting system is a currency drain, so i want alternatives for that, start up the brainstorms Agree the currency drain is helpful and promotes content creation. A few ideas and a suggestion. College scout - for [7.5]k send a scout to a college team and learn their depth chart Booster - for [15]k set a college team's depth chart Shoe company - for [20]k ensure two players are on the same team AND set the team's depth chart. Since we are trying to emulate a college season, the other players should be well below league average. If it is not too burdensome, I'd suggest moving the average for non-draft players to what you use for second round picks (minus the bonuses you give for strengths). the college sim is going to use the same dc rules i use for the stats test sim, players play their position, no option, everyone runs fast/balanced second round pick level probably makes more sense thematically but i'd rather use league average so people have a more solid idea of how players will play in the show
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Post by eric on May 11, 2021 16:33:17 GMT -5
I still think this seems like the most fun: 1. Concurrent Prospect Season - During the season we would have 3 sims of 20 days in the prospect season that get posted (flexible on specifics here). Kind of like you're following the college season as it's ongoing. - We would probably have a static set of non-draft players that are always in this league (and are mediocre rather than horrible). And then eric just swaps in the new draft class each year. That would give us a static baseline to judge prospect performance against. - I think this would be fun because it would give the teams with high draft picks a few sims to look forward to each year. And they could look through all the box scores. - I think this would give teams with top picks a pretty good idea of what they'd be drafting (before TC anyway) Would gladly give up a mid season improvements sim to make it happen. Maybe even also insert an extra day into the season for sim 1 of this? How many prospects? how many teams? i anticipate putting all players in the draft class through the college sim
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bankz
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Post by bankz on May 11, 2021 16:48:25 GMT -5
there's a lot going on here. i'm not satisfied with the current scout system but i don't think there's an obvious improvement and there's definitely no consensus my plan right now is to try the NCAA sim for the 3007 class and see what that does to scouting. jhb obviously you're almost done with that class already but if you can finish it asap that would be good. the 2/5/11 schedule doesn't work since we start drafting on 8, so i'm gonna aim for 2/5/8 40 games a pop. the sim will be robots built to the league average for each position, no more than one profile player per team, and non-profile players distributed so that all draft class players will start at an appropriate position. these players will not go through TC or receive upgrades. this is a one season deal and will not necessarily be continued now, one of the unqualified successes of the scouting system is a currency drain, so i want alternatives for that, start up the brainstorms Agree the currency drain is helpful and promotes content creation. A few ideas and a suggestion. College scout - for [7.5]k send a scout to a college team and learn their depth chart Booster - for [15]k set a college team's depth chart Shoe company - for [20]k ensure two players are on the same team AND set the team's depth chart. Since we are trying to emulate a college season, the other players should be well below league average. If it is not too burdensome, I'd suggest moving the average for non-draft players to what you use for second round picks (minus the bonuses you give for strengths). Nobody is going to spend that level of currency for that little of information. I would expect a lot less cash flow going on with the scouts being removed and likely less articles and less activity as a whole in the league. And as I said before you make changes that make things less fun, more difficult, you start missing badly on picks in the wheel era and you can welcome to the world of 5.0 with 15 active GMs or less.
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Post by Majic on May 11, 2021 16:54:02 GMT -5
Agree the currency drain is helpful and promotes content creation. A few ideas and a suggestion. College scout - for [7.5]k send a scout to a college team and learn their depth chart Booster - for [15]k set a college team's depth chart Shoe company - for [20]k ensure two players are on the same team AND set the team's depth chart. Since we are trying to emulate a college season, the other players should be well below league average. If it is not too burdensome, I'd suggest moving the average for non-draft players to what you use for second round picks (minus the bonuses you give for strengths). Nobody is going to spend that level of currency for that little of information. I would expect a lot less cash flow going on with the scouts being removed and likely less articles and less activity as a whole in the league. And as I said before you make changes that make things less fun, more difficult, you start missing badly on picks in the wheel era and you can welcome to the world of 5.0 with 15 active GMs or less. Missing on a pick in wheel can really screw over a team, especially if it’s a top 2-3 pick. Thats why I have always been pro-scouting. There needs to be some level of certainty in what information a GM can obtain.
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bankz
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Post by bankz on May 11, 2021 17:00:28 GMT -5
Nobody is going to spend that level of currency for that little of information. I would expect a lot less cash flow going on with the scouts being removed and likely less articles and less activity as a whole in the league. And as I said before you make changes that make things less fun, more difficult, you start missing badly on picks in the wheel era and you can welcome to the world of 5.0 with 15 active GMs or less. Missing on a pick in wheel can really screw over a team, especially if it’s a top 2-3 pick. Thats why I have always been pro-scouting. There needs to be some level of certainty in what information a GM can obtain. It would put so much stock into profiles and we have seen how bad of an idea that's been . Could you imagine KD being 1.1 for the Lakers? Marvin Williams going to Pipers at 1.2? That's the road we will be going down for sure.
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Post by skrouse on May 11, 2021 17:00:41 GMT -5
We should have more than 17 votes before we make a big overhaul imo. Not even 2/3 of the gms have weighed in, and it seems most of those that have weighed in like the current system
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Post by eric on May 11, 2021 17:35:15 GMT -5
Agree the currency drain is helpful and promotes content creation. A few ideas and a suggestion. College scout - for [7.5]k send a scout to a college team and learn their depth chart Booster - for [15]k set a college team's depth chart Shoe company - for [20]k ensure two players are on the same team AND set the team's depth chart. Since we are trying to emulate a college season, the other players should be well below league average. If it is not too burdensome, I'd suggest moving the average for non-draft players to what you use for second round picks (minus the bonuses you give for strengths). Nobody is going to spend that level of currency for that little of information. I would expect a lot less cash flow going on with the scouts being removed and likely less articles and less activity as a whole in the league. And as I said before you make changes that make things less fun, more difficult, you start missing badly on picks in the wheel era and you can welcome to the world of 5.0 with 15 active GMs or less. the number of GMs increased in 5.0 once we implemented wheel, and that started with no scouting at all it cracks me up that no matter how many times you're completely wrong about 5.0 you still think you're making great points bringing it up
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jhb
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Post by jhb on May 11, 2021 22:28:28 GMT -5
My goal is to finish
3007 - tomorrow noonish 3008 - before Sim 1 3009 - Sim 8 3010 - 3007 FA Sim 1 3011 - Sim 8 3007
That should give us the buffer everyone is asking for. Bare with me because I’ve got new hire training, some other social plans, and in-laws visiting in the next two weeks so it’s ambitious but this is what I’m shooting for.
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Post by TinyTimPig on May 17, 2021 12:43:57 GMT -5
It's early, but so far I'm a huge fan of the college stats page (thanks, eric ). Perhaps an alternative way to continue to encourage accumulation and spending of bucks would be to move to a place where we allow the purchase of full builds for current players, as discussed in this thread. Current player build scouts would be something you could purchase multiple times and would encourage even more spending.
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Post by eric on May 17, 2021 13:06:37 GMT -5
oh i forgot to do a h/t to jhb for getting this class done early we kicked this around in shout a little but for posterity's sake, if we do get rid of pre-pick scouting i see no reason we'd get rid of the post-pick scouting that's currently allowed up to TC i'm also not opposed to current player scouting on principle, the issue there is more a practical thing due to it being much more cumbersome getting attributes out of the software than putting them in. i'm looking into ways to streamline that but worst case we could just limit it to only being run on specific sims like we do improvements et al
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Post by Druce on May 17, 2021 13:23:48 GMT -5
oh i forgot to do a h/t to jhb for getting this class done early we kicked this around in shout a little but for posterity's sake, if we do get rid of pre-pick scouting i see no reason we'd get rid of the post-pick scouting that's currently allowed up to TC i'm also not opposed to current player scouting on principle, the issue there is more a practical thing due to it being much more cumbersome getting attributes out of the software than putting them in. i'm looking into ways to streamline that but worst case we could just limit it to only being run on specific sims like we do improvements et aljust take a screen shot or cell phone pic, bada bing bada boom
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Post by Deleted on May 17, 2021 13:25:33 GMT -5
It's early, but so far I'm a huge fan of the college stats page (thanks, eric ). Perhaps an alternative way to continue to encourage accumulation and spending of bucks would be to move to a place where we allow the purchase of full builds for current players, as discussed in this thread. Current player build scouts would be something you could purchase multiple times and would encourage even more spending.
i like this
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