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Post by eric on Aug 10, 2021 17:46:17 GMT -5
I took the pre sim 1 save from last season and ran it three times with injuries off, and found the average standard deviation in ORtg of .8, which since literally nothing about the underlying league changed between the three runs tells us how big the noise is in a single season.
Then I took the top four offenses to test how they did with different focuses. Then since three of those were outside instead of that I took the top outside offense (Knicks) the top inside (Hawks) and the top balanced (Trail_Blazers). Here's how they did running one season of each other focus:
knicks hawks blazers focus 136.3 136.4 127.0 o 135.2 135.3 127.7 b 134.6 134.2 124.2 i On average, outside was 1% better than average and inside was 1% worse. These deviations are (slightly) bigger than noise.
Now, one obvious issue is that none of the top offenses ran balanced - the Blazers were an aggregate #13(!) and they were the BEST option. I don't think this is why they're flipped o/b, I think that's more likely to be noise, but I'd still prefer to have their baseline be a littler closer. But what can you do?
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Post by skrouse on Aug 10, 2021 17:59:53 GMT -5
How did it effect dRtg?
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Post by eric on Aug 10, 2021 18:41:19 GMT -5
DRtg had the same 0.8 noise level in the three seasons test, and the change was 1% 0% 0% and all over the map - knicks best drtg was balanced by 1, hawks best was outside by 0, blazers best was inside by 4 my guess is there's no real impact
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Deleted
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Post by Deleted on Aug 29, 2021 11:00:59 GMT -5
eric i dont appreciate you making posts showing how much noise is in a single season everyone knows this already qualitatively why would you try to quantify it delete this
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