Post by eric on Jan 12, 2021 14:23:37 GMT -5
simleague.site/TMBSL6/3000/rosters.htm
For people who weren't in 5.0, we have a variety of custom htms that allows us to consolidate information into one place.
This page starts with conference standings and adds games back of the 8 seed and a column for GM that is hyperlinked to send them a private message. It also includes fractional titles, a model that takes into account margin of victory, strength of schedule, % of games played at home, and (for the first six sims) preseason projections to predict the chances a given team will win the title. It closes with a hyperlink to the software generated divisional standings, and anyone looking for any software generated htm can always go to this page simleague.site/TMBSL6/3000/indexe.htm for a complete list.
The second section lists all teams alphabetically, their soft cap room for the current and next two seasons, the amount of currency in their bank, (new addition) the amount of currency they have left to wager in the casino, and the team's type and name of assistant coach (if any).
The third section lists all players alphabetically, their per game stats and percentages, and the composite stat PER. (The experience column is currently blank because I do that all in one pull after free agency is complete.) There is a second version (rosters36.htm) that is otherwise identical but includes stats per 36 minutes.
The final section lists all players by first year salary and shows their contract situation.
All tables in all sections are sortable by any column. This sort also remembers its last sort, so if you sort for example by blocks and then position, you will get a table sorted by position then blocks.
.
This is updated once a day at sim time. During creation I plan to do the same, although I only did the first round today just to make sure it all worked.
Since this is updated once a day, the values can get out of date. For example, if you cash in an article for 40k currency at 5 PM, this page will not update until the following day.
There are other custom HTMs we use but this is by far the most complex (and useful) one so I wanted to give it a full introduction for the new/old GMs.
Enjoy!
For people who weren't in 5.0, we have a variety of custom htms that allows us to consolidate information into one place.
This page starts with conference standings and adds games back of the 8 seed and a column for GM that is hyperlinked to send them a private message. It also includes fractional titles, a model that takes into account margin of victory, strength of schedule, % of games played at home, and (for the first six sims) preseason projections to predict the chances a given team will win the title. It closes with a hyperlink to the software generated divisional standings, and anyone looking for any software generated htm can always go to this page simleague.site/TMBSL6/3000/indexe.htm for a complete list.
The second section lists all teams alphabetically, their soft cap room for the current and next two seasons, the amount of currency in their bank, (new addition) the amount of currency they have left to wager in the casino, and the team's type and name of assistant coach (if any).
The third section lists all players alphabetically, their per game stats and percentages, and the composite stat PER. (The experience column is currently blank because I do that all in one pull after free agency is complete.) There is a second version (rosters36.htm) that is otherwise identical but includes stats per 36 minutes.
The final section lists all players by first year salary and shows their contract situation.
All tables in all sections are sortable by any column. This sort also remembers its last sort, so if you sort for example by blocks and then position, you will get a table sorted by position then blocks.
.
This is updated once a day at sim time. During creation I plan to do the same, although I only did the first round today just to make sure it all worked.
Since this is updated once a day, the values can get out of date. For example, if you cash in an article for 40k currency at 5 PM, this page will not update until the following day.
There are other custom HTMs we use but this is by far the most complex (and useful) one so I wanted to give it a full introduction for the new/old GMs.
Enjoy!