Post by IanBoyd on May 4, 2021 10:24:34 GMT -5
First of all, let me preface this article by saying that eric has contributed more to sim league than I or anyone else have ever done, his in depth work with the software is unmatched and his mechanics article is the most comprehensive resource anyone associated with FBB Sim Leagues has ever put together and should be the first article anyone even remotely serious about sim basketball should read.
The Problem
Over the past few seasons, more specifically, ever since I drafted KD and started tinkering with his possible TC growths, I've noticed some inconsistencies with the maximum growth and negative ranges as indicated by the mechanics article, examples such as KD's first TC where his jumpshot decreased by more than the maximum indicated possible range, Cenk Akyol's first TC growing his jumpshot beyond the max etc. So I did what I typically do, spam and annoy shout with this info despite no one asking for it.
"But wait GM user ianboyd" said no one in particular, "why don't you do the work yourself to try to disprove, debunk and/or update the mechanics article yourself?" Good question, user @no_one_in_particular. I'd love to do that, but mass data compilations aren't exactly my forte, so I won't be doing the legwork to overhaul the entirety of the mechanics article, I'll instead focus on a very specific and smallish sample sized version of TC attribute change instead.
The Test
So now I need a starting point and something specific to focus my testing on. Being the resident #outside offense chairman, I've decided to make my test subject a 20 year old 100 potential PG, to test out his growth in TC.
Now let us begin our fake TCs!
Test 1: Test 2:
Test 3: Test 4:
Hmm.... everything looks in order so far, nothing out of the ordinary as indicated by the T5 growth chart. Lets run a few more tests.
Test 5: Test 6:
Test 7:
"Wow, everything is within the maximum range, even the negative ranges, quickness/strength/jumping never grew or decreased by more than 2. You're so full of shit Boyd, stfu and take the L and stop spamming shout so much"
So what went wrong, was I simply making shit up when I said KD's jumpers outgrew the possible max? Was Cenk Akyol's TC a lie?
...Not so fast my friend!
So I re-examined my testing and my control subject's test build and I thought more about how eric likely wrote the mechanics article in the first place. It is entirely possible that he too used a base 50 attribute test dummy for his tests and that somehow skewed the results because the ranges I've been testing with KD are starting in the 70s/80s. That seems good enough of a starting point for a new hypothesis: Base starting attribute value has an effect on TC growth. I shall make a new test subject!
The New Test
The updated version of the control dummy will be base 70 instead of 50, to more accurately simulate the starting point I was testing anyway (KD's jumpshot)
It does seem that starting attribute has an effect on TC range, which would make any sort of controlled testing exponentially more difficult, not to mention more software nonsense like increasing handling at certain ranges resulting in a decrease in displayed handles range.
The result of this brief small sample sized testing? TC Mechanics debunked (somewhat), but it left us with more questions than answers about the nature of TC growth and attribute change.
Thanks a lot #heavyreign.
The Problem
Over the past few seasons, more specifically, ever since I drafted KD and started tinkering with his possible TC growths, I've noticed some inconsistencies with the maximum growth and negative ranges as indicated by the mechanics article, examples such as KD's first TC where his jumpshot decreased by more than the maximum indicated possible range, Cenk Akyol's first TC growing his jumpshot beyond the max etc. So I did what I typically do, spam and annoy shout with this info despite no one asking for it.
"But wait GM user ianboyd" said no one in particular, "why don't you do the work yourself to try to disprove, debunk and/or update the mechanics article yourself?" Good question, user @no_one_in_particular. I'd love to do that, but mass data compilations aren't exactly my forte, so I won't be doing the legwork to overhaul the entirety of the mechanics article, I'll instead focus on a very specific and smallish sample sized version of TC attribute change instead.
The Test
So now I need a starting point and something specific to focus my testing on. Being the resident #outside offense chairman, I've decided to make my test subject a 20 year old 100 potential PG, to test out his growth in TC.
Yes, he's very cleverly named, hold your applause sim league. His age is set to 20 so it won't be subject to wonky teenage volatility, base attributes are 50 except for post defense and the rebounding categories where PGs are capped at 50.
The ranges I'll be examining will be the tier 5 point guard TC, as indicated below
As well as the portion in the mechanics article indicating maximum negative growth "The minimum values are -1 for Jump Shot, -2 for Quickness, Strength, and Jumping, and -5 for everything else."
Now let us begin our fake TCs!
Test 1: Test 2:
Test 3: Test 4:
Hmm.... everything looks in order so far, nothing out of the ordinary as indicated by the T5 growth chart. Lets run a few more tests.
Test 5: Test 6:
Test 7:
"Wow, everything is within the maximum range, even the negative ranges, quickness/strength/jumping never grew or decreased by more than 2. You're so full of shit Boyd, stfu and take the L and stop spamming shout so much"
So what went wrong, was I simply making shit up when I said KD's jumpers outgrew the possible max? Was Cenk Akyol's TC a lie?
...Not so fast my friend!
So I re-examined my testing and my control subject's test build and I thought more about how eric likely wrote the mechanics article in the first place. It is entirely possible that he too used a base 50 attribute test dummy for his tests and that somehow skewed the results because the ranges I've been testing with KD are starting in the 70s/80s. That seems good enough of a starting point for a new hypothesis: Base starting attribute value has an effect on TC growth. I shall make a new test subject!
The New Test
The updated version of the control dummy will be base 70 instead of 50, to more accurately simulate the starting point I was testing anyway (KD's jumpshot)
All attributes except for Post Defense and Rebounding are bumped up to 70 to see if my theory is correct.
Again, the ranges I'll be testing is the following:
As well as "The minimum values are -1 for Jump Shot, -2 for Quickness, Strength, and Jumping, and -5 for everything else."
Test 1:
Woah, Jump shot grew by 5! that's one outlier already, the chart indicates max jump shot growth is only +4, let's see what else we can find
Test 2:
Quickness grew by +3! Max indicated range was +2, and Strength/Jumping both decreased by 3! Max range was -2. Two for two in finding outliers already?! Lets run a few more tests just to confirm our theory, which is looking pretty strong now.
Test 3:
Jump Shot! Jumping!
Test 4:
Quickness!
Conclusion
It does seem that starting attribute has an effect on TC range, which would make any sort of controlled testing exponentially more difficult, not to mention more software nonsense like increasing handling at certain ranges resulting in a decrease in displayed handles range.
The result of this brief small sample sized testing? TC Mechanics debunked (somewhat), but it left us with more questions than answers about the nature of TC growth and attribute change.
Thanks a lot #heavyreign.