Post by eric on Apr 28, 2021 14:53:16 GMT -5
There are scoring grades - Inside Scoring and Outside Scoring.
There are attributes commonly referred to as scoring attributes - Inside Scoring, Jump Shot, and Three Point Shot.
There is also a Scoring attribute, singular.
It cannot be seen.
It cannot be edited.
It cannot be altered.
It cannot be upgraded.
It can't be bargained with.
It can't be reasoned with.
It doesn't feel pity!
It absolutely will not stop!
EVER!
It is randomly set on creation from 1 to 100.
But since no attribute can be below 5, any value below 5 just turns into a 5.
I created a league of otherwise identical players on identical teams running identical offenses.
Same attributes, height, weight, build, college, sweat, bad breath, everything.
I recorded twenty seasons.
First is a graph of the points per 36 of each team's #1 option against their Scoring attribute:
This is a real thing! Scoring attribute definitely impacts volume. Next let's look at points/tsa:
This is garbage! You're garbage, graph of efficiency, and you belong in garbage!
.
Now, dear reader, you may be wondering why I'm being so capacious with the Y axes. This is why:
These add the single season variance in just one of the players. The volume effect is real but it is really, really, really small - at most it'll increase a player's output by 1 point per 36 minutes. The same exact player (including Scoring) playing the same exact season with the exact same teammates against the exact same opponents sees twice as much variation just from random chance. It's enough to be visible in a league of identical players, but what about a league where the players are not identical? A league of ordinary men? A league, in a word, of SIM LEAGUE!!! A phrase, I mean!
Our current top ten pts/36 players have 0 of the top 5 Scoring attribute in the league.
0 of the top 10.
0 of the top 20.
1 of the top 30!
...#30
Specifically they range from Mr. #30's Scoring attribute of 91 to Sr. #415's(!) Scoring attribute of 17(!!!), with an average of 53.5, statistically indistinguishable from the model average of 52.5. Outside the top ten the graph of points per 36 to Scoring attribute looks like this:
.
Conclusion
It's real, but it's far from spectacular.
Let us never speak of it again.
There are attributes commonly referred to as scoring attributes - Inside Scoring, Jump Shot, and Three Point Shot.
There is also a Scoring attribute, singular.
It cannot be seen.
It cannot be edited.
It cannot be altered.
It cannot be upgraded.
It can't be bargained with.
It can't be reasoned with.
It doesn't feel pity!
It absolutely will not stop!
EVER!
It is randomly set on creation from 1 to 100.
But since no attribute can be below 5, any value below 5 just turns into a 5.
I created a league of otherwise identical players on identical teams running identical offenses.
Same attributes, height, weight, build, college, sweat, bad breath, everything.
I recorded twenty seasons.
First is a graph of the points per 36 of each team's #1 option against their Scoring attribute:
This is a real thing! Scoring attribute definitely impacts volume. Next let's look at points/tsa:
This is garbage! You're garbage, graph of efficiency, and you belong in garbage!
.
Now, dear reader, you may be wondering why I'm being so capacious with the Y axes. This is why:
These add the single season variance in just one of the players. The volume effect is real but it is really, really, really small - at most it'll increase a player's output by 1 point per 36 minutes. The same exact player (including Scoring) playing the same exact season with the exact same teammates against the exact same opponents sees twice as much variation just from random chance. It's enough to be visible in a league of identical players, but what about a league where the players are not identical? A league of ordinary men? A league, in a word, of SIM LEAGUE!!! A phrase, I mean!
Our current top ten pts/36 players have 0 of the top 5 Scoring attribute in the league.
0 of the top 10.
0 of the top 20.
1 of the top 30!
...#30
Specifically they range from Mr. #30's Scoring attribute of 91 to Sr. #415's(!) Scoring attribute of 17(!!!), with an average of 53.5, statistically indistinguishable from the model average of 52.5. Outside the top ten the graph of points per 36 to Scoring attribute looks like this:
.
Conclusion
It's real, but it's far from spectacular.
Let us never speak of it again.