State of the Sim League - Positional Parity
Apr 22, 2021 13:10:23 GMT -5
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Post by eric on Apr 22, 2021 13:10:23 GMT -5
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Finally, my fellow sim leaguers, we come to positional balance. After 4.0 where point guards dominated everything to the point where it was laughable to try and run an inside offense, literally laughable...
... Odin implemented a number of changes to make bigs viable in 5.0, changes that immediately bore fruit when the consensus first o(verall) pick was a big man that led a scrappy small town franchise to the inaugural 5.0 title. While wings were not relegated to the dustbin of 4.0 bigs, they were the clear loser, and so we took various steps to bring them closer to parity, including on the eve of 6.0. Here are the results in points per true shot attempt and win shares per forty-eight minutes:
While we've gotten closer overall, the pre 6.0 build adjustments to SFs clearly overshot the mark for pts/tsa. Since the same upgrade caps maintained parity between SF and SG in 5.0, we're going to leave them alone and instead tone down the SF build adjustments to scoring and tone up both SF and SG build adjustments to non scoring - this will maintain the improved overall WS parity while also recovering the P/TSA parity, especially as the SG's scoring advantage in training camps comes further to the fore.
I was also surprised to see that GMs seem to be operating on the premise that SF and SG are pretty interchangeable - last season SGs played 23% of the SF minutes and SFs played 25% of the SG minutes, and this in a league where about 90% of the minutes played by listed SFs come from those who are SG eligible. GMs are definitely operating on the premise that bigs are the way to go scoring wise, with 80% of fracs going to teams running Inside focus. In 5.0 this numbers was 70% with a smaller gap between big and wing scoring, although bigs still trailed in scoring efficiency.
.
Now, it goes without saying that we're tinkering on fine margins here.
It goes without saying that back in 4.0, you couldn't throw a rock without hitting a timber company organized as a subchapter S corp owned by the President of the United States. And also a point guard that was really good.
It goes without saying which was the only 4.0 arena named after a big fella (Monroe Square Garden) and we all know which team's hat he justifiably wore into the Hall of Fame (your New York Knicks)... 'nuff said! Greg Monroe saw a lot of success as a big man on the New York Knicks in 4.0, was easily the best big, and was still only number nineteen all time in win shares per minute; he wasn't even close to a top ten player all time! Eleven- now this is true, you can look this up. Eleven of the top twelve players in 4.0 were point guards. Eleven! That goes without saying.
.
But back to my point, and it's a really dol gurn good one [sustained applause] we're circling the bullseye. We need to take steps, and we will take steps, but we're taking baby steps. Baby steps in the build sheet, baby steps through the training camps, baby steps towards progress, baby steps to the moon!
Thank you, may Kina bless you, and may Kina bless this sim league we all love!
Finally, my fellow sim leaguers, we come to positional balance. After 4.0 where point guards dominated everything to the point where it was laughable to try and run an inside offense, literally laughable...
... Odin implemented a number of changes to make bigs viable in 5.0, changes that immediately bore fruit when the consensus first o(verall) pick was a big man that led a scrappy small town franchise to the inaugural 5.0 title. While wings were not relegated to the dustbin of 4.0 bigs, they were the clear loser, and so we took various steps to bring them closer to parity, including on the eve of 6.0. Here are the results in points per true shot attempt and win shares per forty-eight minutes:
pos 5.0 6.0 4.0 5.0 6.0
C 1.070 1.059 .116 .110
PF 1.078 1.058 .119 .102
SF 1.089 1.099 .087 .106
SG 1.095 1.061 .088 .085
PG 1.061 1.023 .107 .095
B 1.074 1.058 .103 .117 .107
W 1.092 1.083 .111 .087 .097
P 1.061 1.023 .141 .107 .095
While we've gotten closer overall, the pre 6.0 build adjustments to SFs clearly overshot the mark for pts/tsa. Since the same upgrade caps maintained parity between SF and SG in 5.0, we're going to leave them alone and instead tone down the SF build adjustments to scoring and tone up both SF and SG build adjustments to non scoring - this will maintain the improved overall WS parity while also recovering the P/TSA parity, especially as the SG's scoring advantage in training camps comes further to the fore.
I was also surprised to see that GMs seem to be operating on the premise that SF and SG are pretty interchangeable - last season SGs played 23% of the SF minutes and SFs played 25% of the SG minutes, and this in a league where about 90% of the minutes played by listed SFs come from those who are SG eligible. GMs are definitely operating on the premise that bigs are the way to go scoring wise, with 80% of fracs going to teams running Inside focus. In 5.0 this numbers was 70% with a smaller gap between big and wing scoring, although bigs still trailed in scoring efficiency.
.
Now, it goes without saying that we're tinkering on fine margins here.
It goes without saying that back in 4.0, you couldn't throw a rock without hitting a timber company organized as a subchapter S corp owned by the President of the United States. And also a point guard that was really good.
It goes without saying which was the only 4.0 arena named after a big fella (Monroe Square Garden) and we all know which team's hat he justifiably wore into the Hall of Fame (your New York Knicks)... 'nuff said! Greg Monroe saw a lot of success as a big man on the New York Knicks in 4.0, was easily the best big, and was still only number nineteen all time in win shares per minute; he wasn't even close to a top ten player all time! Eleven- now this is true, you can look this up. Eleven of the top twelve players in 4.0 were point guards. Eleven! That goes without saying.
.
But back to my point, and it's a really dol gurn good one [sustained applause] we're circling the bullseye. We need to take steps, and we will take steps, but we're taking baby steps. Baby steps in the build sheet, baby steps through the training camps, baby steps towards progress, baby steps to the moon!
Thank you, may Kina bless you, and may Kina bless this sim league we all love!